Enhanced Debugger Attach & Detach

The standard “Attach to Unity” flow often stalls: connecting can take ten-plus seconds and may still fail, and clicking Detach may freeze Visual Studio, leaving both VS and Unity hanging. These hiccups break the “code → play → debug” rhythm and waste precious minutes. uSymphony replaces that brittle loop with a more stable workflow: you can now attach the debugger to a running Unity process in moments and detach just as smoothly, avoiding the multi-second stalls and random time-outs that plague the stock approach.