# uSymphony ## Pages - [Download](https://usymphony.com/download-beta/): uSymphony 1.0 Is Coming Soon Public Beta are now closed. We’re now preparing uSymphony 1.0 for its official release.Downloads and the uSymphony Official Launch Special will become available at launch. Leave your email below to get updates, milestone sneak peeks, and a launch-day reminder. No spam—only the updates you asked for. What You’ll Get with uSymphony 1.0 Prerequisites Guarantees & Support Heads-up: Beta software may change before 1.0. Please back up projects and test on branches before rolling into production. Get notified when uSymphony 1.0 launches We’ll let you know when uSymphony 1.0 downloads and the Official Launch Special become available—no […] - [Ticket](https://usymphony.com/ticket/) - [Terms and Conditions](https://usymphony.com/terms/): Last updated 12 May 2025 1. Scope & Acceptance These Terms and Conditions (“Terms”) govern (i) your use of the Celestial Fantasia Games website (the “Service”) and (ii) any purchase of the Product. By accessing the Service or purchasing the Product, you agree to be bound by (a) these Terms, (b) the End‑User License Agreement, and (c) the Refund Policy. If you do not accept all of these documents, do not use the Service or make a purchase. 2. Website Use 3. Purchases and Orders 4. Licensing Your use of the Product is governed by the End‑User License Agreement. The EULA grants a user‑based, perpetual license—not ownership—of the software. 5. Intellectual Property Software Ownership — The Product and all […] - [Subscribe for Updates](https://usymphony.com/subscribe-for-updates/): Subscribe for Updates The uSymphony Public Beta is now closed. We’re preparing uSymphony 1.0 for its official release. Leave your email to hear when downloads and the uSymphony Official Launch Special become available, along with occasional product updates. No spam. - [AI Copilot for Unity](https://usymphony.com/ai-co-pilot-for-unity/): uSymphony’s AI Copilot turns Visual Studio into a truly Unity-smart IDE by weaving GitHub Copilot Agent Mode together with real-time project telemetry and strict, team-defined guardrails.By combining fresh engine documentation with your real-time scene, settings and package manifests, it writes code that matches the latest Unity APIs rather than outdated snippets. All context sharing is opt-in, so sensitive assets stay private while Copilot still “thinks like the Editor.” On top of that dynamic context, uSymphony injects a Unity-tuned prompt template and rule-set that teaches Copilot lifecycle patterns, serialization quirks, performance best-practices, and your own coding standards. The result is an AI […] - [Contact us](https://usymphony.com/contact-us/): Contact us - [Privacy Policy](https://usymphony.com/privacy-policy-2/): Summary Celestial Fantasia Games (“CFG,” “we,” “us”) collects only the personal data needed to license, secure, support, and improve uSymphony (“the Product”). We never sell your information. Data are shared solely with trusted partners under strict confidentiality agreements and are protected with current industry safeguards such as TLS encryption and PCI‑DSS–compliant payment processing. This Policy explains what we collect, why we collect it, how long we retain it, and the choices and rights you have. 1 . Who We Are Celestial Fantasia Games 30 N Gould St Ste N, Sheridan, WY 82001, USA support@usymphony.com 2.  Data We Collect and Why Legal bases for processing include contract performance (activation / billing / support), legitimate interest (security, fraud prevention, analytics), consent […] - [Refund Policy](https://usymphony.com/refund-policy/): Below you will find (A) a brief orientation section and (B) the detailed rules, organised by product type in a clear hierarchy (no tables). The policy distinguishes between Perpetual Licences and the Yearly Extended Support Maintenance Plan, sets out when pre‑orders/pre‑paid plans can be cancelled, clarifies that support fees become non‑refundable once support or updates have been consumed, and incorporates an EU withdrawal clause as well as Celestial Fantasia Games’s discretionary/fraud safeguards. A. Orientation Celestial Fantasia Games (“CFG,” “we,” “us”) sells two paid offerings: Refunds are possible only within the specific windows below and only when the stated conditions are met. Outside those windows all sales are final, except where consumer‑protection law requires a […] - [End‑User License Agreement (EULA)](https://usymphony.com/end%e2%80%91user-license-agreement-eula/): 1. Parties & Products This Agreement is between Celestial Fantasia Games (“Licensor,” “CFG”) and you, the end‑user (“Licensee”). It governs your use of the uSymphony for Visual Studio Community and uSymphony for Visual Studio Professional/Enterprise software (collectively, the “Products”). The Products are licensed—not sold—under the terms below. Digital delivery constitutes acceptance. Wyoming contract law applies. By downloading, installing, or using the Products you accept this Agreement. If you do not agree, do not use the software. 2. 30‑Day Evaluation Licence CFG grants a single, 30‑day full‑feature trial. After 30 days, the Products automatically disable or switch to limited mode unless a paid license key is activated; all user data/settings persist for later activation. 3. User-Based […] - [Terms and Conditions](https://usymphony.com/terms-and-conditions/): Last updated 12 May 2025 1. Scope & Acceptance These Terms and Conditions (“Terms”) govern (i) your use of the Celestial Fantasia Games website (the “Service”) and (ii) any purchase of the Product. By accessing the Service or purchasing the Product, you agree to be bound by (a) these Terms, (b) the End‑User License Agreement, and (c) the Refund Policy. If you do not accept all of these documents, do not use the Service or make a purchase. 2. Website Use 3. Purchases and Orders 4. Licensing Your use of the Product is governed by the End‑User License Agreement. The EULA grants a user‑based, perpetual license—not ownership—of the software. 5. Intellectual Property Software Ownership — The Product and all […] - [My account](https://usymphony.com/my-account/): My account - [Checkout](https://usymphony.com/checkout/) - [Cart](https://usymphony.com/cart/) - [Shop](https://usymphony.com/shop/) - [Pricing](https://usymphony.com/pricing/): uSymphony 1.0 Launch Special Public Beta is now closed. The Launch Special will be available when uSymphony 1.0 officially ships. Save up to 40% vs regular pricing on a perpetual licence, with 12 months of maintenance included. Launch Special pricing is planned through October 31, 2026. All prices are in USD Edition Licence-only 2-Year Bundle 3-Year Bundle GA price Launch Special Savings GA price Launch Special Savings GA price Launch Special Savings uSymphony Community $75 $49 -35 % $106 $78 -26 % $140 $99 -29 % uSymphony Pro / Enterprise $135 $81 -40 % $188 $129 -31 % $249 $169 -32 % • Available at the Official Launch: purchases reopen when […] - [Advanced Refactor Features](https://usymphony.com/advanced-refactor-features/): Configurable Play Mode RefactoringuSymphony includes an Advanced Refactor Feature that simplifies enabling Configurable Play Mode by automating necessary modifications to your scripts. This ensures your application state is correctly reset without the need for a full domain reload, enhancing iteration speed without sacrificing stability. Why Configurable Play Mode? The Trade-Off How uSymphony Helps  In summary, uSymphony’s Advanced Refactor Feature bridges the gap between rapid iteration and reliable state management by automating the necessary code changes to support Configurable Play Mode, addressing the trade-off between speed and manual state handling. Enhanced Rename FeatureuSymphony also includes an Enhanced Rename Feature that helps preserve […] - [Advanced Shader Editor](https://usymphony.com/advanced-shader-editor/): Advanced Shader Editor enhances your shader development workflow by integrating powerful editing tools directly into Visual Studio. This feature is designed to make writing and editing Unity shaders more efficient and productive, offering a suite of capabilities including: - [Unity Toolbar and Status Bar](https://usymphony.com/unity-toolbar-and-status-bar/): uSymphony also includes Unity Toolbar and Status Bar features, allowing you to control the Unity Editor directly from Visual Studio. These tools help reduce the need to switch between Visual Studio and Unity, making development more efficient. Unity ToolbarThe Unity Toolbar lets you control the Unity Editor right from Visual Studio. Key features include: Unity Status BarThe Unity Status Bar provides real-time feedback on the state of the Unity Editor, including: Enhanced Debugger Attach & Detach The standard “Attach to Unity” flow often stalls: connecting can take ten-plus seconds and may still fail, and clicking Detach may freeze Visual Studio, leaving […] - [Integrated browser For Unity Scripting Reference](https://usymphony.com/integrated-browser-for-unity-scripting-reference/): Our integrated Unity Scripting Reference browser in Visual Studio gives you convenient, in-IDE access to Unity’s documentation. The tool window is fully customizable—you can move and dock it wherever it fits best—and it supports Dark Mode with an optimized layout for enhanced readability. Additionally, the Quick Search feature for Unity API lets you find the documentation you need more efficiently.  - [Advanced CodeLens](https://usymphony.com/advanced-codelens/): uSymphony includes an Advanced CodeLens feature for Unity. It displays inline insights in your code, showing where classes, methods, and fields are used within the Unity environment. This includes not only direct code references but also implicit usages—such as field values assigned in the Unity Editor and connections to various assets. Advanced CodeLens for Unity not only displays inline insights for simple types like strings and integers but also extends its functionality to show values for nearly all Unity SerializedPropertyType types. This includes complex types such as Vector3, Bounds, Color, and many others. Advanced CodeLens seamlessly integrates with the Unity Project […] - [Support the modern .NET project system](https://usymphony.com/support-the-modern-net-project-system/): Currently, Unity generates legacy project files for Visual Studio, which means you’re limited to using the legacy project system for your Unity projects. Our solution enables Unity projects to adopt the modern .NET project system in Visual Studio—unlocking a cleaner, more efficient development experience that aligns with the future of .NET development for both Visual Studio and Unity. By making the switch, you benefit from faster load times and improved performance, automatic file management, modern dependency management, simplified project files, automatic project reloading, and a setup that’s better aligned with Unity’s future roadmap—especially as the engine moves toward the modern CoreCLR […] - [Support NuGet Packages](https://usymphony.com/support-nuget-packages/): uSymphony can streamline the process of using NuGet packages in Unity projects. Traditionally, integrating NuGet packages with Unity has been a cumbersome process because Unity isn’t inherently designed to work with NuGet, and vice versa. uSymphony addresses this gap by bridging the two ecosystems in the following ways:  In summary, uSymphony provides a robust solution for integrating NuGet packages into Unity projects by automating the integration process, managing dependencies efficiently, and offering a unified, user-friendly interface within Visual Studio. This extension greatly enhances productivity and stability, making it an indispensable tool for Unity developers who rely on external libraries managed through NuGet. - [Unity Console](https://usymphony.com/unity-console/): The Unity Console tool window brings Unity’s Console Window into Visual Studio. The Unity Console Tool Window mirrors and enhances the functionality of the traditional Unity Console Window. Designed with developers in mind, this tool window offers seamless integration between Visual Studio and Unity’s logging system, allowing you to manage and control Unity’s console behavior directly from within your IDE.  Key Features  - [Run and Debug Unity Tests](https://usymphony.com/run-and-debug-unity-tests/): You can use Test Explorer to run and debug unity tests from Unity.In Test Explorer, you can group Unity tests into categories, filter the test list, and create, save, and run playlists of tests. You can also use Test Explorer to debug unity tests and, even more, to analyze code coverage right inside Visual Studio. Beside Test Explorer, you can run unity test by Right-clicking a test in the code editor or a test method node in Unity Project Explorer and then selecting Run test. Check Code-Coverage Reports When running your unity tests in the Test Explorer you can generate an HTML report which shows which lines […] - [Features](https://usymphony.com/features/) - [Unity Project Explorer](https://usymphony.com/unity-project-explorer/): Unity Project Explorer displays all of the files related to your Project and is the main way you can navigate and manage Assets and Packages in Visual Studio, similar to the Project window in the Unity Editor.  Two Column Layout You can change the layout of the Unity Project Explorer to either the One Column or Two Column layout. The Two Column Layout includes an extra pane that displays the contents of selected folders. Individual Assets are shown in the right hand panel as icons that indicate their type (for example, script, material, prefab,scene). Advanced Search Toolbar with Search filters  You can search the assets by type, […] - [FAQ page](https://usymphony.com/faq-page/) - [uSymphony – Turn Visual Studio into the Ultimate Unity IDE](https://usymphony.com/) ## Products - [uSymphony for Visual Studio Pro / Enterprise – 3-Year Bundle (License + Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-pro-enterprise-3-year-bundle-license-maintenance-plan/): One-time price: $249 per user — perpetual license plus 36 months of maintenance (all updates and priority support) paid up-front Saves ≈ 15 % versus buying the $135 license and two $79 renewals ($293 total) Optional maintenance renewal begins in Year 4 at $79 per user/year (the license itself never expires) Volume discounts — orders of 5 + users receive additional tiered reductions on the entire basket Best for • Mid- to large-scale studios already on Visual Studio Professional or Enterprise • Teams that need compliance assurance and guaranteed SLAs • Organizations of any size (no Microsoft Community-edition head-count or revenue limits) Presale price: $169 per user (about 58 % of the license-plus-renewals cost), available until the Official Release. - [uSymphony for Visual Studio Pro / Enterprise – 2-Year Bundle (License + Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-pro-enterprise-2-year-bundle-license-maintenance-plan/): One-time price: $188 per user — perpetual license plus 24 months of maintenance (all updates and priority support) prepaid up-front Saves ≈ 12 % compared with buying the $135 license and one $79 renewal ($214 total) Optional maintenance renewal begins in Year 3 at $79 per user/year (the license itself never expires) Volume discounts — orders of 5 + users receive additional tiered reductions on the whole basket Best for Mid- to large-scale studios already on Visual Studio Professional or Enterprise Teams that need compliance assurance and guaranteed SLAs Organizations of any size (no Microsoft Community head-count or revenue limits)   Presale price: $129 per user (about 60 % of the license-plus-renewal cost) available until the Official Release. - [uSymphony for Visual Studio Community – 3-Year Bundle (License + Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-community-3-year-bundle-license-maintenance-plan/): One-time price: $140 per user — perpetual license plus 36 months of maintenance (all updates and standard support) prepaid up-front Saves ≈ 15 % compared with buying the $75 license and two separate $45 renewals ($165 total) Optional maintenance renewal starts in Year 4 at $45 per user/year (the license itself never expires) Volume discounts — orders of 5 + users receive additional tiered reductions on the whole basket Best for Solo creators or small teams that want three full years of “pay-once” coverage, with no renewals during those three years Indie studios and startups using Visual Studio Community, with ≤ 5 Unity programmers and within Microsoft’s “non-enterprise” limits (≤ 250 PCs and ≤ $1 million annual revenue) Presale price: $99 per user (about 60 % of the license-plus-renewals cost) available until the Official Release. - [uSymphony for Visual Studio Community – 2-Year Bundle (License + Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-community-2-year-bundle-license-maintenance-plan/): One-time price: $106 per user — perpetual license plus 24 months of maintenance (all updates and standard support) already prepaid Saves ≈ 12 % compared with buying the $75 license and a separate $45 renewal ($120 total) Optional maintenance renewal begins in Year 3 at $45 per user/year (the license itself never expires) Volume discounts — orders of 5 or more users automatically receive additional tiered price reductions Best for Solo developers and hobbyists who want two full years of coverage without a renewal decision in Year 2 Indie studios and startups using Visual Studio Community, with ≤ 5 Unity programmers and within Microsoft’s “non-enterprise” limits (≤ 250 PCs and ≤ $1 million annual revenue) Presale price: $78 per user (about 65 % of the license-plus-renewal cost) available until the Official Release. - [Maintenance Plan For uSymphony Professional](https://usymphony.com/product/maintenance-plan-for-usymphony-professional/): Maintenance Plan For uSymphony Community - [uSymphony for Visual Studio Professional/Enterprise (Includes Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-professional-enterprise-includes-maintenance-plan/): One-time price: $135 per user — perpetual license 12 months of maintenance—all updates plus priority support with guaranteed SLAs (8-hour first-response on business days) Optional maintenance renewal after year 1 at $79 per user/year (the license itself never expires) Volume discounts—orders of 5 or more users automatically receive sliding-scale price breaks, further lowering the total cost Best for: Mid- to large-scale studios already on Visual Studio Professional or Enterprise Teams that need compliance features and priority, SLA-backed support Organizations of any size—no Microsoft Community-edition head-count or revenue limits apply Presale pricing starts at $81 per user, offering additional savings before the Official Release. - [uSymphony for Visual Studio Community (Includes Maintenance Plan)](https://usymphony.com/product/usymphony-for-visual-studio-community-includes-maintenance-plan/): One-time price: $75 per user — perpetual license 12 months of maintenance—all updates and standard support—are included Optional maintenance renewal after year 1 at $45 per user/year (the license itself never expires) Volume discounts—orders of 5 or more users automatically get sliding-scale price breaks, lowering your final checkout even further Best for Solo developers, hobbyists Indie studios and startups that actively use Visual Studio Community, have ≤ 5 Unity programmers, and fall under Microsoft’s “non-enterprise” limits (≤ 250 PCs and ≤ $1 million annual revenue) Enjoy the full uSymphony toolset and Unity Copilot inside the free VS Community IDE—without a mandatory subscription. Best for budget-conscious teams. Presale pricing starts at $49 per user, offering additional savings before the Official Release. - [Maintenance Plan For uSymphony Community](https://usymphony.com/product/maintenance-plan-for-usymphony-community/): Maintenance Plan For uSymphony Community [comment]: # (Generated by Hostinger Tools Plugin)